creative web
Brutally creative web experiences — 3D, motion, shaders.
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🎨 Creative Web Squad
Brutally creative web experiences — 3D, shaders, motion, kinetic type. Built from DNA extracted of
lusion.coandoryzo.ai.
🎯 Purpose
Create premium, award-worthy websites that combine:
- Vanilla Three.js + handwritten GLSL shaders
- GSAP scroll choreography with pinned sequences
- Kinetic typography via MSDF fonts in WebGL
- Maximalist sci-fi editorial aesthetic
- 60fps performance on mid-tier mobile
This squad refuses templates, AI-slop gradients, and "safe" bootstrap layouts.
🧬 Squad Composition (12 agents)
Tier 0 — Diagnosis & Direction
| Agent | Role |
|---|---|
site-deconstructor | Extracts tech + visual DNA from reference URLs/files |
creative-director | Sets vision, aesthetic rules, coherence guardrails |
Tier 1 — Masters (mind clones)
| Agent | Real Mind | Expertise |
|---|---|---|
bruno-simon | Bruno Simon | Vanilla Three.js, interactive 3D portfolios, scene composition |
paul-henschel-drcmda | Paul Henschel | React Three Fiber, Poimandres stack, declarative 3D |
yuri-artyukh | Yuri Artyukh (Akella) | Shaders, GLSL, post-processing, creative coding |
olivier-larose-osmo | Olivier Larose | GSAP ScrollTrigger, scroll choreography |
Tier 2 — Specialists (mind clones)
| Agent | Real Mind | Expertise |
|---|---|---|
matt-deslauriers | Matt DesLauriers | canvas-sketch, generative art, creative algorithms |
cassie-evans | Cassie Evans | SVG animation, kinetic type, GSAP demos |
george-francis | George Francis | Generative design, parametric visuals |
Functional Roles
| Agent | Focus |
|---|---|
performance-engineer | Bundle size, GPU profiling, Core Web Vitals |
accessibility-guardian | WCAG 2.2 AA, reduced-motion, keyboard nav |
Orchestrator
| Agent | Role |
|---|---|
creative-web-chief | Coordinates the squad, enforces quality gates |
🚀 Quick Start
Activate the squad
@creative-web
or
@creative-web-chief
Build a new site
@creative-web-chief *new-site "sci-fi portfolio for AI startup"
Deconstruct a reference
@site-deconstructor *extract-dna <url-or-path>
Build a specific scene
@bruno-simon *build-scene "hero with floating product + scroll parallax"
Write a shader
@yuri-artyukh *write-shader "displacement with blue-noise dithering"
Compose scroll choreography
@olivier-larose-osmo *compose-scroll "pinned hero → text reveal → 3D transition"
📐 Tech Stack (locked)
yaml
bundler: Vite
language: TypeScript (strict)
3d: Three.js r158+
motion: GSAP 3.14+ (ScrollTrigger, SplitText, CustomEase)
scroll: Lenis (optional)
shaders: GLSL via glslify
type_in_3d: MSDF fontsAlternative: React + React Three Fiber when team prioritizes maintainability.
✅ Quality Gates
Every deliverable passes through 4 blocking gates:
- Creative Direction Gate — respects
brand-dna.md, coherent motion language - Shader Gate — WebGL2 compiles, cold-compile < 400ms, mobile fallback
- Performance Gate — LCP < 2.5s, 60fps mid-tier mobile, < 350KB gzip initial
- Accessibility Gate — WCAG 2.2 AA, reduced-motion, keyboard nav
See config.yaml for full criteria.
📚 Key Documents
- — the contract (aesthetic, tokens, patterns)
data/brand-dna.md
config.yaml— squad configuration, tiers, workflows- — full pipeline
workflows/wf-create-site.yaml
- — DNA extraction
workflows/wf-deconstruct-reference.yaml
- — scene, shader, motion, package boilerplates
templates/
🎨 Aesthetic North Star
"Maximalist Sci-Fi meets Editorial Brutalism"
Every project must feel:
- Intentional (no default decisions)
- Tactile (grain, noise, imperfection)
- Confident (no safe fallbacks visible)
- Alive (ambient motion when idle)
- Fast (60fps is table stakes)
Generated from real DNA of lusion.co + oryzo.ai. Built by Squad Architect.
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