Nirvana-OS Packs
◆Pack

Nirvana — Game Development

Three studio companies and fifteen squads, from a signed Game Charter to a launched game.

Three companies and fifteen squads that take a game from a plain-prose idea to a launched product. A studio that builds complete games from discovery to a certified gold master, an engineering foundry for engines, netcode, performance and porting, and a launch house for store pages, wishlists, community, pricing and ratings. Around them, squads for design, narrative, art, audio, engine builds and QA.

31 squads7 businesses127 mind-clones
$1,290.00
v0.1.6 · named license · 3 machines

One-time payment. Per-buyer stamped download in the logged-in area.

What's inside

Businesses · 7

arcadia-game-studio

Builds complete games from an idea to a certified gold master: a signed Game Charter first, then design, writing, art, engineering in Unity, Unreal, Godot or web, and milestones gated by playtests and QA.

arcadia-launch-house

Takes a finished game from a build to a launched and growing product: positioning, Steam and console store pages to platform specs, wishlists, trailers, community, pricing, ratings and legal packs. It does not build the game.

arcadia-tech-foundry

Delivers engine and platform engineering for a planned or existing game: engine selection with rationale, performance to platform budgets, netcode, console porting for TRC and Lotcheck, CI/CD builds and automation bridges.

game-studio-nirvana

An AI-operated indie game studio that produces 2-3 indie-to-AA games per year by combining five canonical game design schools (auteur-narrative school, play-first design school, interesting-decisions school, puzzle-art school, immersive-sim…

market-intelligence

Turn raw market data into actionable intelligence. We research, model, forecast and synthesize what matters about competitors, trends, consumers and opportunities — with a forecaster's rigor and a storyteller's clarity of…

research-intelligence

A premium research agency that combines probabilistic forecasting (Silver + Tetlock), risk analysis (Taleb), AI applications (Ng), data storytelling (Rosling) and visualization (Tufte + Cairo + Lupi + Jabrayilov).

software-forge

Develop high-quality software for premium clients — fullstack systems + native iOS/Android mobile apps + distributed backend + observable infrastructure.

Squads · 31

audio-postprod

Concatenates per-chunk WAV files via ffmpeg local with triangular crossfade (100ms default, 200-300ms at scene boundaries), then applies two-pass loudnorm to target LUFS (default -16, podcast standard), then exports to multi-format (WAV…

awwwards-singularity-studio

Elite at creating landing pages and Awwwards-grade cinematic web experiences. End-to-end pipeline with 8 agents: visual strategy and metaphor, research of award-winning references and trends, high-conversion copywriting…

blender-asset-pipeline

Produces engine-ready 3D assets with Blender through headless bpy scripts: modeling to a triangle budget, UVs, PBR textures, LOD chains, rigging, and validated glTF/FBX export for Unity, Unreal and Godot, with a provenance record.

brandcraft

Brand-consistent visual deliverables: extracts design systems from URLs (Refero + live extraction), generates PDFs, PPTX, social posts, carousels and programmatic videos via two paths (Veo 3.1 + Remotion for AI footage; HyperFrames…

code-review

Automated code review for TypeScript/Node.js projects with pattern analysis, bug detection, performance analysis and structured reports.

competitor-radar-squad

Competitive intelligence orchestrator: battle cards, feature matrix, pricing comparison, review sentiment analysis and alert routing — operating on data provided by the user OR integrated via an external scraper.

design-system-nirvana

Professional atomic Design System generation squad with SEO/A11y validation, optimization and interactive Storybook documentation.

devops-pipeline

CI/CD pipeline management for containerized applications with Docker, Kubernetes, Terraform and GitHub Actions.

game-ai-npc

Designs and implements NPC behaviour: state machines, behaviour trees or utility systems, navigation and perception the player can read and exploit, difficulty that never cheats, and an optional language-model layer.

game-art-direction-forge

Delivers the visual direction and 2D production of a game: an art bible with a master palette, concept sheets, sprite sheets, tilesets and UI kits, and the Steam capsule set at exact dimensions, each image with a provenance row.

game-audio-forge

Produces the audio layer as implementation-ready documents: an audio design document with loudness targets, an adaptive music brief, an SFX palette, an FMOD or Wwise plan, and a voice-over pipeline with a consent checklist.

game-console-porting

Ports a game to a new platform and takes it through the technical half of certification: gap analysis, dev-kit setup, saves and achievements, measured performance, a TRC, XR and Lotcheck matrix, and the submission package.

game-design-forge

Writes the design documents a studio builds from: a GDD with the core loop diagrammed, systems and economy specs with simulations, level design documents with blockout metrics, and UX plans covering onboarding and accessibility.

game-discovery-session

Runs the structured discovery that turns a vague idea into a signed Game Charter: twelve questions in rounds of three, covering emotion, pillars, hook, platforms, engine, scope, milestones and definition of done.

game-launch-marketing

Produces a game's go-to-market kit as shippable files: a Steam store page kit, a wishlist plan with a numeric target, a trailer brief, a community program, regional pricing, a telemetry spec and the IARC and ClassInd ratings pack.

game-multiplayer-backend

Designs and builds the multiplayer layer: a network model with tick rate and bandwidth budget, engine netcode, backend services for matchmaking and cloud saves, dedicated servers, anti-cheat and load tests with a measured p99.

game-narrative-forge

Writes the narrative layer as implementation-ready files: a story bible, dialogue as ink or Yarn Spinner source that compiles, quests as state machines, barks with cooldowns, and voice-over packages with consent records.

game-qa-certification

Gates a build the way a QA director would: a test plan with a bug bar, a playtest protocol, console certification matrices, an accessibility audit and IARC and ClassInd ratings preparation. It audits, never fixes.

godot-game-builder

Implements a game or a feature in Godot 4.x: scene architecture, GDScript or C# with GUT or gdUnit tests, an input map with rebinding, a save system, and export presets for desktop, web and mobile with measured build sizes.

image2-virtuoso

Generates photorealistic images and spectacular photos with gpt-image-2 via Codex: directed photography (light, lens, camera, composition, studio vs.

monitoring

Monitoring and observability for Kubernetes with Prometheus metric collection, AlertManager alerts with dynamic thresholds, and real-time Grafana dashboards.

nirvana-backend

The definitive backend. Analyzes vibe-coded frontends, structures complete backends with self-hosted Supabase, Redis, MinIO, Docker, and deploys to a VPS. Open-source first, self-sufficient, production-ready.

nirvana-game-studio

Indie game studios. 6 agents: Game Design Document writer, narrative designer for story and dialogue, marketing for Steam/trailers/wishlists, community manager for Discord/Reddit, F2P/premium/DLC monetization advisor, and…

nirvana-pesquisa-mercado

Market research — from briefing to actionable insight. 6 agents: questionnaire designer, data collector, quantitative analyst, qualitative analyst, insight generator and report presenter.

nirvana-video-creator

Cross-engine routing and planning layer for AI video — understands the user's request, performs tool/cost arbitrage across 19+ engines (Veo 3.1, Sora 2, Kling, Runway, Luma, Wan 2.2, HunyuanVideo, LTX, Sync.so, LatentSync…

security-audit

Security audit of Node.js/Express web applications with OWASP Top 10 scanning, code auditing, LGPD/SOC2 compliance verification, dependency analysis and reports with risk scoring.

testing

Test automation with Jest, Cypress and React Testing Library for 80%+ coverage and automated bug reporting.

unity-game-builder

Implements a game or a feature in Unity 6.x from a design document: URP, Input System, UI Toolkit, plain C# rule classes, edit-mode and play-mode tests, a versioned save system, and build profiles for desktop, mobile and WebGL.

unreal-game-builder

Implements a game or a feature in Unreal Engine 5.x: C++ modules with a thin Blueprint layer, Gameplay Ability System, Nanite and Lumen tuned to a measured frame budget, and packaging through RunUAT for desktop and mobile.

voice-seed-architect

Designs the canonical voice identity (voice-seed.json) from a brief-spec. Co-grounding in Andrea Romano (performance) + Geoff Lindsey (phonetics). Always emits a seed with cross-provider mapping pre-computed for all 6 supported providers.

web-game-builder

Builds browser games with Phaser, PlayCanvas or Three.js with WebGPU: a Vite + TypeScript project with tests, keyboard, touch and gamepad input, a mobile performance budget, and publishing to itch.io, Poki or CrazyGames.

How to install

  1. Install the engine: npx @nirvana-os/cli
  2. After purchase, download your stamped pack from the logged-in area and run bun setup.ts
  3. Update whenever you want: nrv update game-development

Honest note

The squads and businesses generate real strategy, documents, code, copy, plans and reports on the Nirvana-OS engine. Image and video generation uses the tools in your environment; publishing and execution on external platforms depend on your keys and integrations. The content is yours to use and adapt.

Nirvana — Game Development — Nirvana-OS